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[ Dang, you all droppin' like flies!
―Marksman killing multiple enemies with a single shot.Audioicon
]

The Model IV is a primary weapon for the Marksman. It is a gray, sleek, futuristic railgun with team-colored lines on the barrel and main body.

The weapon deals the same amount of damage to opponents as the Sniper Rifle. However, the weapon deals 34% more damage to buildings and pierces through all targets. This comes at the cost of a 15% slower charge rate and an inability to be fired while unscoped; attempting to do so causes a "click" sound to emanate from the gun, with no ammo cost to the player. Additionally, the weapon fires tracer rounds which produce a thin, team-colored trail as they travel, potentially revealing the user's position.

Like all sniper rifles, except the Poacher's Pride, it will deal 20% less damage if hitting a target that is less than 40 or more than 150 studs away from the user.

Successfully hitting a shot that penetrated two or more enemies will play a cheering sound. This sound can be heard by everyone in the server.

Damage and Function Times

Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Base damage 100% Normal / 45-135

<40 studs / 36-108
Buildings / 60-180

Critical Normal / 135-450

<40 studs / 108-360

Mini-crit Normal / 60-182

<40 studs / 48-145

Function times
Reload speed 1.5s
Max charge time 3.45s
Headshot delay 0.2s
Values are approximate and determined by community testing.

Tips

Strange Variants

Strange variations
Model IV
Strange Model IV
Level 11 Laser Rifle
Strange Model IV - Kills: 0
Shots penetrate players
+34% damage vs buildings
-15% charge rate
Cannot fire unless zoomed
Fires tracer rounds
Deals 20% less damage under 40 studs and over 120 studs
Compatible Strange Parts
Agents Killed ✔️ Annihilators Killed ✔️ Arsonists Killed ✔️ Assists ✔️ Backstabs
Agents Killed
Annihilators Killed
Arsonists Killed
Assists
Backstabs
Brutes Killed ✔️ Bosses Killed ✔️ Cloaked Agents Killed ✔️ Critical Kills ✔️ Damage Dealt ✔️
Brutes Killed
Bosses Killed
Cloaked Agents Killed
Critical Kills
Damage Dealt
Damage Dealt to Bosses ✔️ Deaths ✔️ Defending Kills ✔️ Buildings Destroyed ✔️ Blunders
Damage Dealt to Bosses
Deaths
Defending Kills
Buildings Destroyed
Blunders
Flanker Kills ✔️ Halloween Kills ✔️ Headshot Kills ✔️ Healing Done Kills-1 ✔️
Flankers Killed
Halloween Kills
Headshot Kills
Healing Done
Long Distance Kills ✔️ Marksmen Killed ✔️ MiniCritical Kills ✔️ Mechanics Killed ✔️ Points Captured ✔️
Long Distance Kills
Marksmen Killed
Mini-Critical Kills
Mechanics Killed
Points Captured
Player Hits ✔️ Players Disciplined Players Doused Points Scored ✔️ Kills While BlastJumping
Player Hits
Players Disciplined
Players Doused
Points Scored
Kills while Blast Jumping
Sapper Destroyed Short Distance Kills ✔️ Supercharges Deployed Taunt Kills Times Fired ✔️
Sappers Removed
Short Distance Kills
Supercharges Deployed
Taunt Kills
Times Fired
Times Taunted ✔️ Troopers Killed ✔️ Zombies Killed
Times Taunted
Troopers Killed
Zombies Killed

Related Achievements

Maps

Orange Valley
Orange Valley
On Yellowvalley (CP), headshot and kill an enemy within the first 20 seconds of the round.

Marksman

Collateral Damage
Collateral Damage
Kill multiple players with a single shot of the Model IV.
Headhunter
Headhunter
As a Marksman, kill 1,000 players with headshots.
Flat Tire
Flat Tire
Headshot 15 revved up Brutes with a fully charged shot.
Annihilated Icon
Annihilated
As a Marksman, headshot and kill a charging Annihilator.
Glued to the Ground
Glued to the Ground
As a Marksman, get 30 kills while standing completely still.
Stop Watch
Stop Watch
As a Marksman, headshot and kill a player capturing the objective while overtime is in effect.
Intelligent Shot
Intelligent Shot
As a Marksman, headshot an enemy carrying the intelligence, and prevent any other players from picking it up.
Later Alligator
Later Alligator
As a Marksman, headshot an enemy, then headshot them again after they respawn.
Gator County
Gator County
As a Marksman, kill 5 enemies with headshots in a single life.
Target Practice
Target Practice
As a Marksman, headshot 10 parachuting players.

Update History

September 10, 2016

  • Added the Laser Rifle.

September 24, 2016

September 21, 2017

  • Added Vintage quality. (Undocumented)

August 17, 2018

  • Re-added the Laser Rifle to the current version of the game, however its stats are not functional yet.

August 17, 2018 (#2)

  • The weapon is now functional in the current state of the game.

August 19, 2018

  • Tracers are no longer disabled based on graphics settings.

August 19, 2018 (#2)

  • Added 20% damage vulnerability while zoomed in penalty.

August 20, 2018

  • Removed 20% damage vulnerability while zoomed in penalty.

August 20, 2018 (#2)

  • Added +20% damage vs buildings bonus.
  • Removed full charge damage bonus.

September 22, 2018

  • Fixed an issue where the glowing portion is pink instead of being team-colored. (Undocumented)

October 26, 2018

  • Added +10% damage bonus.
  • Decreased damage vs buildings bonus from +20% to +15%.
  • Removed -15% charge rate penalty.

February 21, 2021

  • Added move speed sets from 10% to 90% while scoped in penalty.

February 22, 2021

  • Added taking damage reduces charge penalty.
  • Removed move speed sets from 10% to 90% while scoped in penalty.

February 27, 2021

  • Removed +10% damage bonus.

February 27, 2021 (#2)

  • Increased damage vs buildings bonus from +15% to +34%.
  • Removed taking damage reduces charge penalty.

March 25, 2021 (Fit with Fitten)

January 28, 2022 (Various Visuals)

  • Renamed to Model IV.
  • New model by CookiesInOJ and Green_Sama.
  • Added Strange quality. (Undocumented)

July 12, 2022 (A "Heavy" Update)

December 24, 2023 (Kringle's Annual New Year Expansion)

February 1, 2025 (The New WINTER)

  • The weapon now have a tween when zooming in.

April 1, 2025 (Homer)

  • Now has a chance of killing the user while equipped.

April 2, 2025

  • Reverted changes made on April 1, 2025.

November 4, 2025 (Typical Horrors V)

  • Updated "Deals 20% less damage under 40 studs" to "Deals 20% less damage under 40 studs and over 120 studs".
  • "-15% charge rate" is now listed as the first negative stat.

April 20, 2026

  • Fixed a bug where the Model IV reloaded slower than intended.

Trivia

Gallery

Past Designs

Viewmodels

Miscellaneous