The Model IV is a primary weapon for the Marksman. It is a gray, sleek, futuristic railgun with team-colored lines on the barrel and main body.
The weapon deals the same amount of damage to opponents as the Sniper Rifle. However, the weapon deals 34% more damage to buildings and pierces through all targets. This comes at the cost of a 15% slower charge rate and an inability to be fired while unscoped; attempting to do so causes a "click" sound to emanate from the gun, with no ammo cost to the player. Additionally, the weapon fires tracer rounds which produce a thin, team-colored trail as they travel, potentially revealing the user's position.
Like all sniper rifles, except the Poacher's Pride, it will deal 20% less damage if hitting a target that is less than 40 or more than 150 studs away from the user.
Successfully hitting a shot that penetrated two or more enemies will play a cheering sound. This sound can be heard by everyone in the server.
Damage and Function Times
| Damage and function times | ||
|---|---|---|
| Shot type | Hitscan | |
| Damage type | Bullet | |
| Ranged or Melee damage? | Ranged | |
| Damage | ||
| Base damage | 100% | Normal / 45-135
<40 studs / 36-108 |
| Critical | Normal / 135-450
<40 studs / 108-360 | |
| Mini-crit | Normal / 60-182
<40 studs / 48-145 | |
| Function times | ||
| Reload speed | 1.5s | |
| Max charge time | 3.45s | |
| Headshot delay | 0.2s | |
| Values are approximate and determined by community testing. | ||
Tips
- Don't mind the "cannot fire unless zoomed" downside. The stock Sniper Rifle does minimal damage without scoping in, and so this is more of a convenient feature for the Model IV.
- The Model IV fires "tracer rounds", which means the bullets you shoot will leave behind a team-colored trail, allowing your opponents to find you easily and kill you.
- After you get a kill, it is important to move to another spot. This will prevent your opponents from finding you easily.
- While your shots can hit multiple opponents at once if they're lined up perfectly, don't make it your goal to do so.
- You'll spend more time trying to line up shots than actually shooting, or even worse getting distracted and dying to an opponent who snuck up on you.
- Two players directly in front or behind each other is very rare. It's best to leave a penetration shot up to luck rather than to do it on purpose.
- The most likely pair of classes you'll get a double-kill on with a penetration shot is a Doctor pocketing a Brute, so keep an eye out for those two.
- The Model IV is a very deadly weapon against enemy Mechanics. This weapon has a damage bonus against his buildings, which can easily destroy them in at least two shots.
- The Model IV's shots penetrate through buildings too. This is highly effective against Mechanics who often hide behind their buildings (most likely their Sentry Gun) for self-protection.
- All Mechanics will actively fend off Annihilators and Agents. However, as every single scoped Rifle has the exact same laser pointer, this means a Mechanic will not know what rifle you have equipped and will have very little in the way of effective counterplay, use this to your advantage to further put the enemy Mechanic on edge.
- Be sure to work on your self-defense. Should an enemy locate you by looking at your tracer rounds or laser pointer, you will need to prepare for close range matchups. Use the MAC-10 or the stock Machete.
Strange Variants
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Related Achievements
See also: Achievements
Maps
Marksman
Update History
September 10, 2016
- Added the Laser Rifle.
September 24, 2016
- New model by Svdl.
September 21, 2017
- Added Vintage quality. (Undocumented)
August 17, 2018
- Re-added the Laser Rifle to the current version of the game, however its stats are not functional yet.
August 17, 2018 (#2)
- The weapon is now functional in the current state of the game.
August 19, 2018
- Tracers are no longer disabled based on graphics settings.
August 19, 2018 (#2)
- Added 20% damage vulnerability while zoomed in penalty.
August 20, 2018
- Removed 20% damage vulnerability while zoomed in penalty.
August 20, 2018 (#2)
- Added +20% damage vs buildings bonus.
- Removed full charge damage bonus.
September 22, 2018
- Fixed an issue where the glowing portion is pink instead of being team-colored. (Undocumented)
October 26, 2018
- Added +10% damage bonus.
- Decreased damage vs buildings bonus from +20% to +15%.
- Removed -15% charge rate penalty.
February 21, 2021
- Added move speed sets from 10% to 90% while scoped in penalty.
February 22, 2021
- Added taking damage reduces charge penalty.
- Removed move speed sets from 10% to 90% while scoped in penalty.
February 27, 2021
- Removed +10% damage bonus.
February 27, 2021 (#2)
- Increased damage vs buildings bonus from +15% to +34%.
- Removed taking damage reduces charge penalty.
March 25, 2021 (Fit with Fitten)
- New model by CookiesInOJ. (Undocumented)
January 28, 2022 (Various Visuals)
- Renamed to Model IV.
- New model by CookiesInOJ and Green_Sama.
- Added Strange quality. (Undocumented)
July 12, 2022 (A "Heavy" Update)
- Added Collector's quality. (Undocumented)
December 24, 2023 (Kringle's Annual New Year Expansion)
- New world animations by OutIaw_Nova.
February 1, 2025 (The New WINTER)
- The weapon now have a tween when zooming in.
April 1, 2025 (Homer)
- Now has a chance of killing the user while equipped.
April 2, 2025
- Reverted changes made on April 1, 2025.
November 4, 2025 (Typical Horrors V)
- Updated "Deals 20% less damage under 40 studs" to "Deals 20% less damage under 40 studs and over 120 studs".
- "-15% charge rate" is now listed as the first negative stat.
April 20, 2026
- Fixed a bug where the Model IV reloaded slower than intended.
Trivia
- Despite the weapon specifically stating it penetrates players, it penetrates buildings aswell.
- This weapon was previously known as Laser Rifle.
- The 2016 model is taken from a Team Fortress 2 workshop item called Viewfinder.
- The previous 2016 model was taken from a Roblox free model called Railgun; in turn, was taken from a gear item called Rail Runner 5000.
- It is the only futuristic weapon in the game that doesn't have a damage vs buildings penalty.
- Although the Marksman is seen pulling the bolt in the reloading animation, the bolt doesn't move at all.

























































