typicalcolors2

[ Not a pretty sight but it'll do!
―MarksmanAudioicon
]

The Huntsman is a primary weapon for the Marksman. It is a wooden compound bow.

Holding M1 will charge the arrow by pulling it back. The arrow deals more damage and travels faster the more you hold it down, capping at 120 damage if held for 1 second. However, if the user continues to hold the arrow for more than 2 seconds without firing after its fully charged, the arrows will gain a random angle deviance.

Pressing M2 while charging will unready the bow if the player does not want to fire the arrow at the moment. Unlike most projectiles, arrows cannot be reflected by airblasts.

The user also moves 33% slower while the bow is charging and has a hidden stat that halves the weapon's reserve ammo.

The Huntsman has a Halloween-themed reskin called the Spider Bite.

Damage and Function Times

Damage and function times
Shot type Projectile
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Base damage 100% 50-120
Critical 150-360
Mini-crit 68-162
Afterburn 4 / tick
80 total damage
Mini-crit afterburn 5 / tick
100 total damage
Function times
Reload speed 0.08s
Projectile speed Normal charge / 110.523 studs

Max charge / 156.06 studs

Max charge time 1s
Headshot delay 0.25s
Afterburn duration 10s
Values are approximate and determined by community testing.

Demonstration

TC2_Weapon_Demonstration-_The_Huntsman.

Tips

Strange Variants

Strange variations
Huntsman
The Strange Huntsman
Level 94 Bow
Strange Huntsman - Kills: 0
Shoots arrows instead of bullets
The longer you aim, the more damage and faster the arrows travels
Projectile cannot be deflected
Arrows start losing their accuracy when aiming for more than 2 seconds
-33% move speed while aiming
-45% max reserve ammo
Compatible Strange Parts
Agents Killed ✔️ Annihilators Killed ✔️ Arsonists Killed ✔️ Assists ✔️ Backstabs
Agents Killed
Annihilators Killed
Arsonists Killed
Assists
Backstabs
Brutes Killed ✔️ Bosses Killed ✔️ Cloaked Agents Killed ✔️ Critical Kills ✔️ Damage Dealt ✔️
Brutes Killed
Bosses Killed
Cloaked Agents Killed
Critical Kills
Damage Dealt
Damage Dealt to Bosses ✔️ Deaths ✔️ Defending Kills ✔️ Buildings Destroyed ✔️ Blunders
Damage Dealt to Bosses
Deaths
Defending Kills
Buildings Destroyed
Blunders
Flanker Kills ✔️ Halloween Kills ✔️ Headshot Kills ✔️ Healing Done Kills-1 ✔️
Flankers Killed
Halloween Kills
Headshot Kills
Healing Done
Long Distance Kills ✔️ Marksmen Killed ✔️ MiniCritical Kills ✔️ Mechanics Killed ✔️ Points Captured ✔️
Long Distance Kills
Marksmen Killed
Mini-Critical Kills
Mechanics Killed
Points Captured
Player Hits ✔️ Players Disciplined Players Doused Points Scored ✔️ Kills While BlastJumping
Player Hits
Players Disciplined
Players Doused
Points Scored
Kills while Blast Jumping
Sapper Destroyed Short Distance Kills ✔️ Supercharges Deployed Taunt Kills Times Fired ✔️
Sappers Removed
Short Distance Kills
Supercharges Deployed
Taunt Kills
Times Fired
Times Taunted ✔️ Troopers Killed ✔️ Zombies Killed
Times Taunted
Troopers Killed
Zombies Killed

Related Achievements

Maps

Orange Valley
Orange Valley
On Yellowvalley (CP), headshot and kill an enemy within the first 20 seconds of the round.

Arsonist

Stop, Drop, and Rolled
Stop, Drop, and Rolled
Kill an enemy with the Fire Extinguisher while they are on fire.
Flesh Abiding Citizen
Flesh Abiding Citizen
As an Arsonist, extinguish 5 teammates with compression blasts in a single round.

Doctor

Fighter of Fire
Fighter of Fire
As a Doctor, heal 100 burning teammates.

Marksman

Golden Aim
Golden Aim
Extinguish 2 teammates with one throw of the Lemonade.
Headhunter
Headhunter
As a Marksman, kill 1,000 players with headshots.
Flat Tire
Flat Tire
Headshot 15 revved up Brutes with a fully charged shot.
Annihilated Icon
Annihilated
As a Marksman, headshot and kill a charging Annihilator.
Glued to the Ground
Glued to the Ground
As a Marksman, get 30 kills while standing completely still.
Stop Watch
Stop Watch
As a Marksman, headshot and kill a player capturing the objective while overtime is in effect.
Intelligent Shot
Intelligent Shot
As a Marksman, headshot an enemy carrying the intelligence, and prevent any other players from picking it up.
Later Alligator
Later Alligator
As a Marksman, headshot an enemy, then headshot them again after they respawn.
Gator County
Gator County
As a Marksman, kill 5 enemies with headshots in a single life.
Target Practice
Target Practice
As a Marksman, headshot 10 parachuting players.

Update History

May 25, 2016

  • Added the Longbow as a Medieval-exclusive weapon.

September 10, 2016

September 21, 2017

  • Added Vintage quality. (Undocumented)

August 24, 2019

  • The weapon is now functional in the current state of the game.
  • Renamed to the Huntsman.

August 24, 2019 (#2)

  • The Huntsman now deals 50% more damage in Vs. Bosses.

August 24, 2019 (#3)

  • The Huntsman's ammo reserve is now doubled in Vs. Bosses.

September 14, 2020

  • Reduced accuracy loss when charging from 5 to 3 seconds. (Undocumented)

February 18, 2021

  • The Huntsman now needs to be charged for 0.25 seconds to headshot.

March 25, 2021 (Fit with Fitten)

  • Added projectile cannot be deflected bonus.
  • Added mini-crits when not fully charged penalty.
  • Arrows are now lag compensated.

March 25, 2021 (#2)

  • Fixed an issue where the Huntsman couldn't headshot players.

April 23, 2021

  • The Huntsman no longer uses collides with the projectile hitbox.
  • Reduced accuracy loss when charging from 3 to 2 seconds.

July 31, 2021 (Total Anarchy)

  • Fixed an issue where the Huntsman couldn't headshot players. (Undocumented)
  • Removed mini-crits when not fully charged penalty. (Undocumented)

January 28, 2022 (Various Visuals)

  • Added a hidden +55% faster reloading speed.
  • Added Strange quality. (Undocumented)

February 9, 2022

  • Fixed a bug where arrows would collide with spawn barriers. (Undocumented)

March 6, 2022 (Item Schema)

  • Added "The" to the backpack name. (Undocumented)

March 18, 2022

  • Fixed some minor issues with The Huntsman.

July 12, 2022 (A "Heavy" Update)

  • Projectiles now arc based on heartbeat instead of your framerate.
  • Added Collector's quality. (Undocumented)

July 13, 2024 (Summer FM)

  • Fixed a bug where arrows would not replicate charge properly.

November 4, 2025 (Typical Horrors V)

  • "Shoots arrows instead of bullets" is now listed as the first stat.
  • Updated "Arrows start losing their accuracy if the bow is drawn for more than 2 seconds" to "Arrows start losing their accuracy when aiming for more than 2 seconds".
  • Updated "While aiming: -33% move speed" to "-33% move speed while aiming".

June 20, 2026 (Just Enough Slots)

  • Added "-45% max reserve ammo" to the inventory stats.
  • Added a unique class select animation.

Bugs

Trivia

Gallery

Past Designs

Viewmodels

Miscellaneous