typicalcolors2
[ Better than any car I've seen!
―Annihilator traveling between maps.Audioicon
]

Maps are the playing field in Typical Colors 2. A space that your character can move around in is usually considered a map.

Each map has its own specific gamemode attached to it, with its own unique objectives required for a team to win the round. The maps vary in size accordingly to these objectives. For an in-depth description of each game mode, visit its respective page.

Legend

Take these into account while viewing the maps:

Standard Gamemodes

Arena

Attack/Defense

Capture the Flag

Control Points

King of the Hill

Payload

Player Destruction

Team Deathmatch

Special Gamemodes

Infection

Medieval

Prop Hunt

Team Deathmatch

Training

Vs. Bosses

None

These maps have no gamemode, and rounds can only be ended via an admin panel.