typicalcolors2
For other uses of Revolver, see Revolver (disambiguation).

[ Vulnerable. Weak. Easy.
―Agent gunning down a lone, unaware enemy.Audioicon
]

The Revolver is the stock primary weapon for the Agent. It is a grey snub-nosed Windicator with a black handle. It is used for picking off low-health enemies or retaliating when discovered.

The Revolver is effective against targets who are difficult to stab yet require killing or for dealing more damage to sapped buildings.

Damage and Function Times

Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Base damage 100% 40
Maximum ramp-up 150% 60
Maximum fall-off 50% 20
Critical 120
Mini-crit 54-81
Function times
Attack interval 0.51s
Reload speed 1.72s
Spread recovery 1.25s
Values are approximate and determined by community testing.

Tips

Strange Variants

Strange variations
Revolver
Strange Revolver
Level 42 Revolver
Strange Revolver - Kills: 0
Deal 33% less damage vs sentries disabled by your sapper
A revolver is more than enough to eliminate any foe.
Compatible Strange Parts
Agents Killed ✔️ Annihilators Killed ✔️ Arsonists Killed ✔️ Assists ✔️ Backstabs
Agents Killed
Annihilators Killed
Arsonists Killed
Assists
Backstabs
Brutes Killed ✔️ Bosses Killed ✔️ Cloaked Agents Killed ✔️ Critical Kills ✔️ Damage Dealt ✔️
Brutes Killed
Bosses Killed
Cloaked Agents Killed
Critical Kills
Damage Dealt
Damage Dealt to Bosses ✔️ Deaths ✔️ Defending Kills ✔️ Buildings Destroyed ✔️ Blunders
Damage Dealt to Bosses
Deaths
Defending Kills
Buildings Destroyed
Blunders
Flanker Kills ✔️ Halloween Kills ✔️ Headshot Kills Healing Done Kills-1 ✔️
Flankers Killed
Halloween Kills
Headshot Kills
Healing Done
Long Distance Kills ✔️ Marksmen Killed ✔️ MiniCritical Kills ✔️ Mechanics Killed ✔️ Points Captured ✔️
Long Distance Kills
Marksmen Killed
Mini-Critical Kills
Mechanics Killed
Points Captured
Player Hits ✔️ Players Disciplined Players Doused Points Scored ✔️ Kills While BlastJumping
Player Hits
Players Disciplined
Players Doused
Points Scored
Kills while Blast Jumping
Sapper Destroyed Short Distance Kills ✔️ Supercharges Deployed Taunt Kills Times Fired ✔️
Sappers Removed
Short Distance Kills
Supercharges Deployed
Taunt Kills
Times Fired
Times Taunted ✔️ Troopers Killed ✔️ Zombies Killed
Times Taunted
Troopers Killed
Zombies Killed

Related Achievements

Agent

I Spy
I Spy
As an Agent, kill a Marksman who was using the Razorback with your revolver.

Update History

August 8, 2018

  • Added the Revolver.

August 17, 2018

  • Added the Revolver to Agent's inventory.

August 27, 2018

  • Updated backpack icon to match the current model.

October 19, 2018 (Halloween 2018)

  • Added "Deals 33% less damage vs sentries disabled by your sapper" note.

February 8, 2021 (Executive Update)

  • Added new firing and reloading sounds.

March 15, 2022

July 12, 2022 (A "Heavy" Update)

July 14, 2023 (The Update with Patches And Content)

  • Adjusted speedloader to be golden for Fittanium Revolver. (Undocumented)

October 28, 2023 (Typical Horrors III)

  • Fittanium variant is now purple and has a new particle effect.
  • Fittanium variant now turns enemy into a purple statue on kill.

December 24, 2023 (Kringle's Annual New Year Expansion)

August 10, 2024 (Summer AM)

  • Updated viewmodel animations, animated by Piro_video. (Undocumented)

November 4, 2025 (Typical Horrors V)

  • Updated "Deal 33% less damage vs sentries disabled by your sapper" to "Deal 33% less damage to buildings disabled by your Sapper".

Trivia

Gallery

Past Designs

Viewmodels

Miscellaneous