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"How ineffective." Although this content may have been released to the general public, it is still undergoing rigorous testing. Features, characteristics, statistics, etc. may change at any time. |
| [ | Pay close attention lads, hehe! This is how you do it! ―Annihilator showing his competitive skill. |
] |
Competitive is a special in-testing gamemode based off of the popular Team Fortress 2 Competitive Leagues. Competitive can be played within the 'Official Gametypes' section in the server browser.
At the start of each game, players are placed in the Waiting Room and are prompted to 'Ready Up' by pressing the "O" keybind to begin a best-of-3 set of rounds (the number of rounds can be changed through the F4 competitive menu). If not all players are Readied Up, a Mann vs. Machine style countdown begins automatically.[1]
Once a round begins, players are given the ability to vote for the map that will be played on during the set number of rounds. The gamemodes in the map pool include Control Points, King of the Hill, and Payload.
Some gamemodes have changed gamerules to better suit competitive play. Control Points features an external 30-minute timer that does not increase upon capturing points, and stalemates the round if it reaches zero.[2] Payload features a 'Stopwatch timer'[3] that tracks how long it takes for a team to reach and capture a checkpoint, Once a round of Payload ends, players will swap teams, and the stopwatch timer will count down while ignoring any time on the actual standard timer. If the attacking team cannot reach the same checkpoint capture within the stopwatch timer, the attacking team for that round loses.
If a player on a team leaves the game server, or if enough players use the "!timeout" chat command, the current round will pause. The pause can end by players typing the "!timeout" chat command if a round is already paused, or if the team slot for the missing player gets filled using the 'Substitute in' competitive menu setting.
Banned Weapons
Competitive has numerous weapons that are disallowed for a specific reason(s). If a player equips a banned weapon, it is automatically replaced with its stock weapon-equivalent.
| Class | Weapon | Reason of Ban |
|---|---|---|
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The Specialist is banned due to it allowing for captures at an unreasonably fast rate. |
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The Colbat is banned due to its very high firerate and extreme accuracy, allowing overly easy killing of support classes. | |
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The Witches Brew is banned due to its ability to allow the Flanker to break several health thresholds at longer ranges and its +25% speed boost while active. | |
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The Batarang is banned due to its fast projectile speed, quick recharge, and significant damage at range, including its bleed mechanic. | |
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The Sandman is banned due to its fast projectile speed, quick recharge, and significant damage at range, including its slowing effect. | |
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The Stellar Carpet is banned due to it being considered a direct upgrade to the stock Rocket Launcher in competitive scenarios. |
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The RE:COIL is banned due to it being considered a direct upgrade to the stock Rocket Launcher in competitive scenarios. | |
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The Buff Banner is banned due to the ease of obtaining rage, the power of mini-crits with the lack of damage fall-off, and Typical Color 2's larger player hitboxes. | |
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The Reserve Shooter is banned due to it being considered a direct upgrade to the stock Shotgun in competitive scenarios, along with it being the best weapon to counter bombing enemies. | |
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The Acid Trader is banned due to it allowing Annihilator to cover the enemy team with mini-crits, letting his team deal massive damage with no drawback. | |
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The Ragin' Bull is banned due to its critical hits on charge that can too easily take out classes. | |
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The Shock and Awe is banned due to it being considered a direct upgrade to the stock Broken Sword in competitive scenarios. | |
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The HuangLong's Wrath is banned due to it being considered a direct upgrade to the stock Flamethrower in competitive scenarios. |
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The Special-Ops Sushi is banned because it allows Brute to repeatedly gain and/or give 100 overheal to himself and/or their team's Doctor during setup. |
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The Gravity Coil is banned due to it allowing Brute to reach positions he could not normally reach. | |
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The Eureka Effect is banned due to it removing any risk that comes from Mechanic leaving their nest to head back to spawn to place a Teleporter Entrance if it gets destroyed. |
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The Mercy Kill is banned due to it giving Doctor the ability to easily dodge any incoming attacks while freely building Supercharge. |
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The Blood Doctor is banned due to its frequent Supercharges and the ability to spam mini-crits from a far distance with classes such as Brute and Trooper. | |
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These Mediguns are banned due to their frequent Supercharges, the ability to hard counter any attempts to attack Doctor, and their easy ability to counter an opposing team's Supercharge if timed correctly. | |
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The Sour Shots is banned due to its ability to easily drop high-value classes along with covering anyone nearby with lemonade, making them take mini-crits. |
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The Efficient Eliminator is banned due to it being considered a direct upgrade to the stock Sniper Rifle in competitive scenarios. | |
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The Lemonade is banned due to it allowing the Marksman to cover the enemy team with mini-crits, letting his team deal massive damage with no drawbacks. | |
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The Camper's Climber is banned due to it allowing Marksman to reach positions he could not normally reach. | |
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The Quick Draw is banned due to it being considered a direct upgrade to the stock Revolver in competitive scenarios. |
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The Spy Camera is banned due to it allowing Agent to provide crucial details on enemy locations without risk, while also applying a healing debuff and giving the Agent on-demand mini-crits. | |
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The Afterimage is banned due to its ability to let the Agent easily get past the enemy defenses extremely fast. | |
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The Wraith is banned due to it allowing the Agent to become a second healer on the team, along with being able to overheal friendly Doctors and bypass any overheal restrictions (eg, Razorback and Concealed Carry). | |
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The Furious Flagxe is banned due to it allowing Trooper and Annihilator to capture at an unreasonably fast rate, along with a slight movement speed bonus with little downside. |
Competitive Formats
Competitive comes in three formats, each with a different player count: Sixes (6v6), Prolander (7v7), and Highlander (9v9).
- Sixes: Sixes is a format all about a consistent lineup but varied strategies. The gamemodes most commonly played are Control Point and King of the Hill. The class format restrictions allow only one of each class, except Trooper and Flanker, which allow two of each. The most common class Lineup in Sixes is as follows:
- 2 Troopers, one playing 'Roamer'[4] and the other playing 'Pocket'[5].
- 2 Flankers, one playing 'Flank'[6] and the other playing 'Pocket', similar to a Pocket Trooper.
- 1 Doctor, the most valuable member of the lineup, who will never be an off-class in virtually all scenarios.
- 1 Annihilator, the second most valuable member of the lineup, who will never be an off-class in virtually all scenarios.
- It is recommended to only have 1-2 off-classes during a single round, typically in place of a Trooper and/or a Flanker, primarily used during specific stalemate-prone parts of maps like Mechanics or Brutes on last points.
- Prolander: Prolander is a format all about adapting to the map and enemy playstyle, lineups vary, but often follow a core formula. The most commonly played gamemodes are Control Point, King of the Hill, and Payload. The class format restrictions allow for only one of every class, like the 'Highlander' class restrictions. The most common class Lineup in Prolander is as follows:
- Doctor, the most valuable member of the lineup, who will never be an off-class in virtually all scenarios.
- Annihilator, the second most valuable member of the lineup, who will never be an off-class in virtually all scenarios.
- Arsonist, useful for his versatility in offense and defense.
- Brute, due to his tanky nature and suitability for preventing light classes from getting near the Doctor.
- On offense, the lineup would be one: Doctor, Annihilator, Arsonist, Marksman, Trooper, Flanker, and Agent, due to the high amount of kills required to push during offense rounds.
- On Defense, the lineup would be one: Doctor, Annihilator, Arsonist, Brute, Mechanic, Trooper, and Marksman, due to their ability to synergize well together based on their roles to defend on defense rounds.
- Highlander: Highlander is a format all about working as your role to all help contribute to the team and work in unison. The most commonly played gamemodes are King of the Hill and Payload. The class format is one player per class, with a total of nine players.
- 1 Flanker, the best pick class and most health efficient of the nine classes, often plays together with the Doctor to help him reach the middle point or health packs.
- 1 Trooper, the most versatile of the nine classes, able to play 'Roamer' or 'Pocket' very effectively.
- 1 Arsonist, works to check for the enemy Agent and to counter projectile spam.
- 1 Annihilator, the best power output of the nine classes, with great area denial, splash damage, far range damage, and spam.
- 1 Brute, the tankiest of the nine classes, is the anchor, holding key positions.
- 1 Mechanic, places buildings to help support the other classes. Works exceptionally well when coordinating with the Brute.
- 1 Doctor, the backbone of the team, helps provide for his whole team by healing and coordinating Supercharge pushes.
- 1 Marksman, the long-range pick class, that helps defend key areas with precise shots.
- 1 Agent, works to destroy the enemy Mechanic's buildings as well as getting key kills on unsuspecting players.
Maps
Sixes
Prolander
Highlander
Update History
August 8, 2025 (UNVAULTED)
- Added Competitive.
August 9, 2025
- Fixed the client randomly choosing "1v1" in a competitive match.
August 10, 2025
- Added custom team sizes.
- Fixed choosing Competitive as the active gametype breaking community servers.
August 12, 2025
- Added a timeout button.
- Fixed players getting soft-locked while in timeout.
- Fixed games getting soft-locked during setup time on Payload and Attack/Defense.
- Fixed payload cart moving backwards during timeout.
August 13, 2025
- Fixed capture points and the payload cart not pausing during timeout.
November 7, 2025
- Players can no longer see the enemy's class during preparation time.
- Mobile players are now automatically kicked from competitive servers.
- Fixed Arena's first blood mechanic not working.
- Timeout no longer repeats the stun noise.
December 3, 2025 (10 Years of TC2)
- Added a round count max toggle in the competitive menu.
- Players are now allowed to shoot and blast jump during preparation.
- Leaderboards now support custom team names.
- You can now vote for timeout by typing !timeout in chat.
- Preparation now has a timer.
- 5CP now has a 30 minute timer.
December 20, 2025 (Fittmas 2025)
- Added an automatic sub-in system that fills a spot during timeout if someone is in spectator, or kicks someone out if too many are in a team.
- Added 4 new settings in F4 menu.
- Round Count
- Win Count
- Sub-in Queues
- Timeouts on team unbalanced
- Fixed Mediguns building supercharge during timeout.
- Cameras now freeze during timeout.
- No-Damage is now enabled during Timeout.
- Added announcer voicelines for a round starting.
December 21, 2025
- Renamed Official competitive servers to "Competitive Practice Room".
December 23, 2025
- Updated the map pool.
- Changed some functions from the Client to the Server.
- Updated testmap_juggle to Waiting Room.
- Added an automatic weapon banlist.
- Fixed players not joining a team during round start.
December 23, 2025 #2
- Fixed sub-ins not working.
- Updated the Waiting Room.
December 24, 2025
- Fixed stopwatch team not swapping during 2nd round.
Trivia
- Competitive currently has the item drop system enabled, though this is temporary, and Competitive will not provide any item drops upon its full release.
Gallery
Sources
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| Standard Gamemodes | Attack/Defense • Arena • Capture the Flag • Control Points • King of the Hill • Payload • Player Destruction • Team Deathmatch | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Alternative Gamemodes | Competitive • Equally Randomized • Experimental Test • Infection • Medieval • Prop Hunt • Randomizer • Training • Vs. Bosses | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Removed Gamemodes | Assassination • Mann vs. Machine • Randomizer DM • Snowball Fight | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||



























































