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Upward Event is a map made for the Payload gamemode. It is a Halloween variant of Upward that replaces said map every October to December.

Location

GRN Spawn 1

GRN spawns in a giant starting room with 3 exits. One on the left, right and middle. Leaving the spawn will put you out into the battlefield.

RED Spawn 1/GRN Spawn 3

RED or GRN spawns in a small room with one exit making it very easy to spawn camp. Leaving the spawn will put you between point B and point C.

Battlefield

This is where the GRN exits out too with the bomb right in front of the cart. The area is very open with big rocks as cover along with a death drop near a wooden bridge. There is also pumking bombs near the biggest piece of cover meaning you can't hide their forever. There is also a small area behind the right door that Agents can use to hide.

Point A

Point A has a lot of cover that Mechanic can use. There is a small wooden building that the bottom level is great for Buildings and if you walk up the stairs you get a great vantage point as Marksman. There is also a flank with a Large Ammo kit that anyone can use to destroy the Mechanic's Buildings.

Mineshaft

After point A is a mineshaft when going down, to the right is a flank that goes to around point B with a Medium Ammo and Health kit. There is also an upper catwalk that can go to another flank that takes a more direct way to point B. The middle route is dangerous as it has very little cover with a pumpkin bomb nearby the cover. It is recommended to take the other flanks or take the route above.

Mineshaft

Instead off going down, you can go up instead to go to route B.

Point B

Point B is pretty open except for two buildings. One is a battlements with a Medium Ammo and Health kit that Marksman can use to kill people either above or below Mineshaft. One is a cubby above and near the outside building of the RED spawn 1/GRN spawn 3 that can be used to kill any Sentries there. Capturing this point changed the spawns of GRN and RED.

GRN Spawn 2

GRN spawns in a small room with one exit. Leaving spawn will put you inside the mineshaft.

RED Spawn 2

RED spawns in a medium sized room with a gate that goes outside of point D. The other doors lead into the battlements above RED spawn.

Wooden Spiral

After point B is track that goes into a wooden spiral and a wooden bridge with a Medium Health kit underneath it.

Point C

Point C is very open meaning that the only cover you have is the Payload. There is also a flank on the side that will go to the wooden bridge under the wooden spiral.

Inside Flank

This room is a connecting room to two flanks. Going upstairs goes to the Lookout and going downstairs going underneath of point D

Lookout

On the opposite side of the battlements is a lookout that GRN can use to attack anyone on battlements or on point D.

Point D

Point D is the final point and has a giant lava pit. It is a big open room with good spots for sentries. There is also a flank that is underneath the wooden platform on point D.

Tips

This content is transcluded from Upward § Tips
For general tips, see Payload § Tips.
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The Update History section is missing key information. Please assist the Wiki in adding any missing info.

Update History

October 28, 2023 (Typical Horrors III)

  • Added pl_upward_event

Trivia

Sources

  1. Upward Event Camo Camper Grave